
9 under the bus, the developers of A.R.E.S.

You can also thank the Mega Man 11 and Azure Striker Gunvolt fanboys that are ironically licking Capcom's and Inti Creates' boots while throwing Mighty No. 9 seem to have some unhealthy obsession with) and IGN's review of the game (which really speaks volumes of how stupid Mighty No. (what is not true)It's either this, drama queens obsessing over the "controversy" of the game's Kickstarter, regurgitate lines from Deep Silver's marking campaign (especially the "Masterclass" trailer that Mighty No. They never analyzed the game itself, the focus was always to say it was a cheap copy of Mega Man. Originally posted by Lost Drunk:This game had several unfair reviews. 9 is DRM-free and it plays much more like a Mega Man game than Gunvolt ever did with its first game. 9 doesn't even suffer the same stupid DRM problems that Gunvolt 1 has since Mighty No. 9 not meeting their crappy expectations and only want stir drama and toxicity like all the twitter snowflakes bashing Hana from Uzaki-chan Wants to Hang Out! are doing now. This right here! And it's especially stupid when these crybabies have been circle-jerking games like Azure Striker Gunvolt - which they not only didn't like at first, said game didn't even play anything remotely like a Mega Man action-platformer until Copen being playable became a thing - because they seem to have a irrational and insecure need to evangelize games like Azure Striker Gunvolt (or some other Kickstarter project) because they're so butthurt over Mighty No. Sucks for them though, Mighty number 9 is a great game.



Originally posted by tyrantking9000:I'm about half-sure that the people who hate the game were the backers that felt "cheated." They wanted Mega man specifically, and when they got a game that was similar to Mega man, not Mega man himself, they got bent out of shape all for nothing.
